We will, therefore, take a different approach in the following walkthrough and instead use Unity to produce a 360° video that can be shared, for instance via YouTube, and then be experienced in real 3D on pretty much any(!) smartphone with the Google Cardboard. This is particularly true if the scene needs to be rendered for the left and right eye separately to support a VR device like the Google Cardboard. However, despite a lot of progress in hardware and, in particular, graphics performance on modern mobile devices, smoothly rendering 3D scenes in high quality on a mobile phone, for instance, can still be problematic. This requires additional software to be installed on your computer, such as the Android SDK if you are building for an Android phone or tablet. Similarly, you can build stand-alone applications for mobile platforms such as Android or iOS and even have the built app directly pushed to your mobile device. A phone that supports Android Level 19 (Kit Kat) A USB to Micro-USB (or Type-C for newer devices) cable (Optional) Google Cardboard Today we’re going to: Install the Android SDK so we can build and run our app Install a USB driver for our computer to detect our phone Set up our phone to be in developer mode Build and Run the demo app into.But I decided to spruce it up with an American flag cape because, what can I say, I'm a patriot. If you are on our Facebook page, then you've seen a version of this picture before. My name is Mike Geig and today we will be talking about mobile development. Apk, there will be a single apk file.Hello everybody and welcome to another one of our live trainings on Unity. Games Launcher) Grab the sample content.When you're thinking about mobile platforms there's really only two things you need to keep in mind that's different from say desktop or anything else, and that is A) How are you going to control the game? because input is very limited on mobile device and B) What kind of screen real estate are your going to have and what kind of hardware power are you going to have? because you know we will know that mobile devices can't run as intensive games as anything else. So I don't really need to get into a lot of depth there because really not a lot of depth is needed. You're going to notice that a lot of a lot of programming for games for mobile is is pretty much exactly the same for for web or for desktop.Okay so yes I hope you all enjoy my my my super-awesome picture there, okay. I haven't said it in a while but, you know, if you have questions during the lessons obviously post your questions in chat and you know I'll try to answer them. So if you hear me pausing for bit it's because I'm reading chat and trying to answer your questions.
Yeah, so so there you go.Okay so before we begin, like always, if you have any questions, comments, concerns, anything like that, you can follow us on Twitter is me, and We love talking to you on Twitter and yeah so if you're here, you have any questions, or just want to talk, twitter, twitter it up. I changed the title but some people are still seeing it say data persistence. This week is mobile development. So, hello.Okay, so let's let's start talking. I am a screencaster/trainer for Unity. I do in fact work for Unity. Oh someone asked in chat if I work for Unity. So I know some of you last week we're really missing the mechanical keyboard, this week its back so if you don't like the mechanical keyboard, sorry, its back. Today I am back in my house and so I'm back on my computer, windows, which I'm much more familiar with and I have my mechanical keyboard. Cardboard App For Android Unity On Download Xcode AndAnd if you're on iOS, you need to download Xcode and all the the apple goodness stuff, alright. You download and install the Android SDK and update it and do all that stuff. And the documentation on Android is on Android's website on how to do that. So if you're using Android, you need to download the Android SDK. So some of the steps obviously I'm not going to talk about right now, is that you need to download the SDK. By default, Unity integrates with the SDKs for whatever mobile device we want, but we have to actually have those. Download driver bolt 4g mv1 carSo assuming we've already downloaded and installed Android or iOS, we need to basically tell unity about it. But for the most part we cover pretty much all devices or most devices, and more and more every day. And there are some limitations as to which stuff Unity will run on. I'm not an iOS developer at al. I don't own a Mac. You will need an iOS developers license. So you just download your Xcode, you know you set that all up in Unity, we'll know where it is because it is always in the same spot. And from then on out it will it will say, hey ok so we know where your SDK is, and all that is working fine.Ooh, chats crazy. Right here you're going to see Android SDK location and you just need to tell it where you saved that information. And to do that, you're just going to come into edit, and then Preferences, and click this external tools option. Now Android, since you can install the Android SDK pretty much anywhere, will not automatically be recognized by Unity, so you need to tell Unity where it is. The Android SDK is free, though it's it's it's a little complicated to get set up, so obviously consult the documentation because it's so it's a little bit different. And you need to log into that service before you can do iOS dev.
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